In Fabula Rasa, players take turns telling an ever-changing story, as dictated by oral tradition. Patterns on cards provide visual cues for central characters, objects, and locations in the story, which must be remembered in the correct order. What is creative and stimulating for the memory is that with each turn, cards disappear and others appear. The narrator who manages to give his version of the story without error is rewarded accordingly. In the game CRIME, players slip into the role of lawyers who, in their case before the court, must provide as convincing an explanation as possible of the crime committed, despite confusing descriptions and changing and unclear evidence. 8 years and over. 2 to 5 players. 20 minutes.
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